Skip to content

Releases: DevZer0D4Y/MCX360-EDITION

MCX360 Edition 1.1

Choose a tag to compare

@DevZer0D4Y DevZer0D4Y released this 26 Sep 07:36
3f445cc

MCX360 Edition 1.1

New

  • On-screen touch controls, using the layout from the XeniOS emulator. They show when no controller is connected and hide when one connects. Adjust them with touch_controls, touch_controls_opacity and touch_haptics in mc360.toml.
  • Save thumbnails: your worlds now show a picture in the world list.
  • Exit Game now closes the app instead of leaving a black screen.

Performance

  • Much lower CPU load while playing. The game's threads no longer queue up on a shared lock, calls inside the game run directly, and waits end as soon as the GPU is ready instead of sleeping in whole milliseconds.
  • Frame rate capped at a steady, evenly paced 60 FPS (framerate_limit, default 60).
  • The game's main thread and GPU thread now get priority on the iPhone's performance cores.
  • Less heat: the game no longer spins a core at full power while waiting for the GPU, and no longer copies the whole screen image back and forth several times per frame.

Fixes

  • Fixed random crashes after playing for a while.
  • Fixed choppy audio.
  • Fixed "ghost" blocks and old terrain showing where the world had changed.
  • Devices with 3 GB of RAM now show an explanation at launch instead of crashing.

Known issues

  • Long sessions heat the phone, and iOS then slows it down, so the frame rate can drop over time. Playing unplugged and without a case helps.
  • The on-screen D-pad's up arrow sits over the first world's thumbnail in the Load menu. It's part of the controls, not the save.
  • Devices with 3 GB of RAM (iPhone 8 Plus, iPhone X, iPad 8th gen) can't run the game with a normal sideload. They need TrollStore, or a signing method that grants the Extended Virtual Addressing entitlement.

Installing over 1.0 keeps your worlds and settings.

MCX360 Edition 1.0

Choose a tag to compare

@DevZer0D4Y DevZer0D4Y released this 13 Sep 05:51
eba347b

First iOS release.