Skip to content

iOS native mod manager — experimental 2026-10-13

Pre-release
Pre-release

Choose a tag to compare

@DevZer0D4Y DevZer0D4Y released this 13 Oct 19:37
· 1 commit to ios-mod-integration-20261013 since this release

Superseded: use the original-identity/current-runtime mod release. This older package uses com.devz.MarathonRecomp; the replacement restores R1's com.devz.sonic2006, name and icon, and includes the current port runtime fixes.

Superseded due to confirmed launch crashes. Use the launch-fixed prerelease. The replacement addresses the required scene lifecycle and Bluetooth privacy metadata and was launch-tested on an iPhone.

Experimental iOS build with a native mod manager for Sonic (2006) asset overlays. Import extracted mod folders, enable or disable mods, reorder priority, and select built-in codes before playing.

Assets:

  • MarathonRecomp-mods.ipa: unsigned Release arm64 app, iOS 17+, approximately 44.7 MiB. Sign it before installation.
  • SHA-256 checksum, package manifest, validation report and resolved source patch bundle.

Xcode 27.0 compilation and linking succeeded. Mod, portable port, touch/fade and read-only input regressions passed. Package integrity, architecture and absence of signing/provisioning data were checked. Original game files are not included.

This prerelease was built from the local iOS port snapshot on ios-mod-integration-20261013; newer changes on main are not included. Dev Zero's mod-support authorship is preserved. No device installation or gameplay/performance testing was performed for this build.