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NativePorts 0.2.0

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@DevZer0D4Y DevZer0D4Y released this 12 Oct 12:40

NativePorts 0.2.0 includes Super Street Fighter II Turbo, Ultimate Mortal Kombat 3, Slam ’n Jam ’96 and Tony Hawk’s Pro Skater 2 for iOS and Windows.

  • Uses the supplied game artwork for each iOS app and Windows executable/window icon. Keeps unique bundle IDs unchanged to preserve installed game data.
  • Adds game-specific widescreen patches for SSF2T, UMK3 and Slam ’n Jam ’96, alongside the existing Flycast widescreen patch for THPS2. Widescreen can be toggled in display settings.
  • Updates aspect-ratio handling and NewPixie CRT rendering to preserve picture edges. CRT filtering remains enabled by default and can be disabled.
  • Refreshes cached core sources before builds so source changes rebuild the embedded engine.
  • Includes touch controls and remappable multiplayer controller support on both platforms.

Download one unsigned IPA per game and sign it with your sideloading tool. For Windows, extract NativePorts-Windows-x64.zip and keep each EXE beside its SDL2.dll. Use your own game files; ROMs, disc images and signing credentials are not included.

Known limitations: THPS2 on iOS uses an interpreter and may run below full speed. Slam ’n Jam ’96 can leave dark corners in some widescreen camera angles. NBA Showtime remains frontend-only and is not included.

Validation: all four iOS build logs report success; Windows binaries were packaged from the latest local builds. Virtual controller tests passed for all five frontends, along with ROM-import checks, basketball action tests and both THPS2 texture-cache configurations. These checks do not establish full-speed performance or physical multiplayer operation on every device. SHA256SUMS.txt contains asset checksums.