Repository navigation
NativePorts 0.2.1
THPS2 now has a direct CRT ON/OFF button during iPhone gameplay, black top/bottom letterbox bars on iOS and Windows, and a renderer adjustment to keep flat HUD overlays in the central 4:3 area. The iOS CPU interpreter also has a faster RAM instruction-fetch path.
Slam ’n Jam widescreen projection now runs before guest clipping and preserves native sprite/text rendering. SSF2T extends finite scenery edges with mirrored backgrounds while preserving sprite priority. UMK3 extends mixed background tile bands with safeguards for unrelated props.
Downloads
- Four unsigned iOS IPAs: sign and install using ESign.
- Windows x64 ZIP: contains all four games and required SDL libraries.
- SHA256SUMS.txt: checksums for the downloadable builds.
Existing bundle identifiers are preserved. Game files are not included. NBA Showtime remains unfinished and is not included.
Validation and remaining checks
All four iOS and Windows builds passed. Controller, VRAM, GTE projection and stage-edge regression checks passed; 92 Dreamcast shader variants compiled and linked. A local Slam ’n Jam gameplay capture showed complete crowd rendering in one tested camera.
THPS2 iPhone frame-rate improvement and HUD placement still need device confirmation. Slam ’n Jam shot-clock readability and other cameras, plus affected SSF2T and UMK3 stages, still need gameplay retesting. Native PS1 resolution is unchanged. SSF2T edge scenery uses reflected existing artwork.