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Super Smash Flash 2 for iOS 1.1.5

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@DevZer0D4Y DevZer0D4Y released this 13 Oct 12:34
· 4 commits to main since this release

Super Smash Flash 2 for iOS 1.1.5 (build 8) adds native recovery from a failed game page.

  • A native Restart game screen handles WebKit process termination, WebGL context loss and sprite-cache read failures. It remains available even when the web controls have disappeared or a failure occurs in the background.
  • Restart replaces the WebView, stops the old controller bridge and clears temporary sprite storage. The persistent save-data store remains in use.
  • Committed navigation failures are handled as well as provisional failures. Slow restarts allow another attempt after 30 seconds; this does not limit gameplay time.
  • Failed sessions require a deliberate restart rather than silently reloading into another failure.

There is no play-time limit. Free storage does not prevent RAM or graphics-memory pressure. This release improves recovery; it does not establish or eliminate every underlying crash. An interrupted match cannot be recovered.

Validation: graphics-loss and cache-read failure notification tests; texture-cache, pixel round-trip, touch and rendering checks; source and IPA audits; unsigned iOS Release build. Native recovery still needs verification on the affected iPhone.

The IPA is unsigned. Sign it with your sideloading tool. Use the same signing identity and bundle identifier to preserve existing app data.