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Development API: Wands
Naomi edited this page May 11, 2020
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1 revision
public class ExampleWand extends WandBase {
public ExampleWand() {
super();
this.setItem(Material.BLAZE_ROD);
//Is called when the wand is being loaded
}
public ExampleWand(Player player, int id) {
super(player, id);
this.setItem(Material.BLAZE_ROD);
//Is called when a new wand is being registered
}
@Override
public Optional<Spell> getSelectedSpell() {
return super.getSelectedSpell(); //returns currently selected spell
}
@Override
public String getWandName() {
return "&fI'm N O T H I N G"; //wand name with color codes
}
@Override
public String getPlainWandName() {
return "ImNothing"; //Wand name without color codes and spaces
}
@Override
public Optional<Integer> getId() {
return super.getId(); //Returns the wand Id
}
@Override
public void nextSpell() {
super.nextSpell(); //Make the wand owner select the next spell
}
@Override
public void previousSpell() {
super.previousSpell(); //Make the wand owner select the previous spell
}
@Override
public ArrayList<Spell> getBoundSpells() {
return super.getBoundSpells(); //Returns currently bound spells
}
@Override
public Optional<Player> boundPlayer() {
return super.boundPlayer(); //Returns the current wand owner
}
@Override
public String getSelectMessage() {
return "Ok U selected a %spellname%"; //Returns the select message
}
@Override
public String getBindMessage() {
return "Ok U bound %spellname%"; //Returns the bind message
}
@Override
public String getUnbindMessage() {
return "Ok U unbound %spellname%"; //Returns the unbind message
}
@Override
public Material getItem() {
return super.getItem(); //Return the item set
}
@Override
public String getWandType() {
return "NOTHINGNESS"; //Return the current wand type
}
@Override
public void registerNewWand(Player player, Integer id) {
super.registerNewWand(player, id); //Register a new wand
}
@Override
public List<Object> getSelectionParticles() {
return Arrays.asList(Particle.CLOUD, new WandParticle(Effect.STEP_SOUND, Material.COBWEB)); //Particles being spawned on spell-select
}
@Override
public Spell getPreviousSpell() {
return super.getPreviousSpell(); //Get the previous spell on the bound spell list
}
@Override
public Spell getNextSpell() {
return super.getNextSpell(); //Get the next spell on the bound spell list
}
@Override
public UUID getDeveloper() {
return UUID.fromString("6fe60af2-fc0d-48a3-9c65-9069d904903b"); //Return the UUID of the developer of this wand
}
@Override
public boolean isDeveloperMode() {
return false; //Is this wand only allowed to be used by the developer? (true if so)
}
}