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Architecture SOLID Design

Devrajsinh Gohil edited this page Aug 30, 2026 · 1 revision

SOLID System Design

AgentMesh was architected from day one according to SOLID software engineering principles:


1. Single Responsibility Principle (SRP)

  • WorkflowGraph: Only responsible for topological graph representation.
  • Scheduler: Only responsible for dependency resolution and execution orchestration.
  • PriorityReadyQueue: Only responsible for ordered task queuing.

2. Open/Closed Principle (OCP)

  • Pluggable state backends (IStateRepository), dispatchers (ITaskDispatcher), and load balancers (ILoadBalancer).

3. Liskov Substitution Principle (LSP)

  • Any implementation of IStateRepository (RAM, PostgreSQL) satisfies all persistence invariants without side effects.

4. Interface Segregation Principle (ISP)

  • Interfaces are minimal, cohesive, and decoupled.

5. Dependency Inversion Principle (DIP)

  • High-level orchestration depends exclusively on abstract interfaces. Concrete details (network, databases) are injected via constructor dependency injection.\n

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