Add rigid-object gizmo window control - #420
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yuecideng wants to merge 2 commits into
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Add raycast-selected rigid object gizmo toggling with the G key. Preserve and restore body types across disable, window close, and teardown, and remove destroyed gizmos from the DexSim arena. Include configuration, documentation, and regression coverage.
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Close, this feature will be implemented in dexsim |
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Description
This PR adds a default viewer interaction for manipulating raycast-selected rigid objects with a gizmo. Left-clicking an eligible rigid object and pressing
Genables gizmo control; pressingGagain exits.Dynamic objects are temporarily switched to kinematic while controlled and restored to their original body type on disable, window close, or simulation teardown. The change also removes destroyed gizmos from the DexSim arena so they no longer remain visible after disable.
The hotkey is enabled by default and can be configured through
SimulationManagerCfg.window_gizmo.enable_hotkey. Static objects and multi-environment simulations are rejected safely.Dependencies: None.
Issue: Not linked.
Type of change
Screenshots
Not included. The behavior is covered by automated lifecycle and cleanup tests.
Validation
black .pytest -q tests/sim/objects/test_gizmo.py tests/sim/test_sim_manager.py— 13 passedpytest -q tests/— 633 passed, 99 skippedmake -C docs html— completed successfully with existing repository warningsChecklist
black .command to format the code base.