-
Notifications
You must be signed in to change notification settings - Fork 0
Home
Welcome to the Texture Combiner wiki!
Download the TextureCombiner plugin from the Epic Launcher (FAB) and enable it in your project:
If you downloaded the plugin from another source, place it in your project folder; the path will look like this: YourProjectName/Plugins/TextureCombiner
Let's put together a simple texture: an image with text overlaid on it.
Create a DataAsset inheriting from TextureCombinerDataAsset and name it TCDA_Tutorial.
-
Open TCDA_Tutorial, and you will see an editor like this.
-
-
Click on +Image and select any texture.
-
-
Specify the canvas size and stretch the texture across the entire canvas.
-
-
You can resize by dragging the points, and also use the Shift and Alt keys-either individually or in combination.
-
-
Tap +Text and add any text.
-
-
-
You can customize the text on the right. You can also resize the text by dragging the control points. Use the Ctrl, Alt, and Shift keys as needed.
-
- You can use a texture or text as a mask to create unique images.
-
Let's specify the Mask Role in our text settings.
-
-
After this, the layer will become invisible, as it has turned into a mask.
-
Let's add any other image on top. It will be automatically applied to the mask.
-
-
-
As we can see, the texture has been applied to the text.
-
Using effects, we can modify the image within a specific area. Let's add an effect on top.
-
-
-
-
-
As we can see, our effect has been applied to the entire area.
-
If you want the effect to apply only to the mask, set the mask's mode to UntilNextMask.
-
-
-
You can also end the mask zone by specifying "Mask End" in the Mask Role.
-
-
-
-
Now, all subsequent layers will no longer be applied to the mask.
-
You can apply several masks in a row to achieve a more unique effect. Each subsequent mask complements the previous one.
-
For example, let's add a Noise image and use it as a mask.
-
-
-
Select the texture channels to be used for the mask.
-
-
As you can see, we now have two masks combined into one (text and noise texture).
-
Click Build Textures or Build Normals to build the texture.
-
-