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dexied edited this page Jul 14, 2026 · 6 revisions

Welcome to the XTickDemo wiki! If images are not displayed correctly, open them in a new tab.


Installing the plugin

There are several ways to add a plugin to your Unreal Engine project.

  1. Install the plugin from the EpicGames Launcher, then open the project and enable XTick in the Plugins section.
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  1. If you downloaded the plugin from another source, place it in the Plugins folder in your project. The path will look like this: YourProject/Plugins/XTick

Calling functions

Call the CreateXTickGameThread or CreateXTickAnyThread function anywhere!

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Tick ​​stop

Use the Destroy function or specify LifeTime in CreateXTickGameThread or **CreateXTickAnyThread**functions! OnXTickDestroyed is called when the LifeTime has expired! This delegate is not called if you call the Destroy function manually.

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Changing values ​​in Runtime

You can change any tick variables in Runtime like this:

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Other

If possible, stop a tick when the object it is created in is destroyed, such as during EndPlay.

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Example of use 1

Actor movement for 10 seconds at a speed of 50 units per second

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Example of use 2

Skip 10 frames

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