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dexied edited this page Jul 14, 2026 · 6 revisions

Welcome to the XTickDemo wiki!


Calling functions

Call the CreateXTickGameThread or CreateXTickAnyThread function anywhere!

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Tick ​​stop

Use the Destroy function or specify LifeTime in **CreateXTickGameThread** or **CreateXTickAnyThread**functions! OnXTickDestroyed is called when the LifeTime has expired! This delegate is not called if you call the Destroy function manually.

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Changing values ​​in Runtime

You can change any tick variables in Runtime like this:

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Other

If possible, stop a tick when the object it is created in is destroyed, such as during EndPlay.

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