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dexied edited this page Jul 14, 2026
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Welcome to the XTickDemo wiki! If images are not displayed correctly, open them in a new tab.
There are several ways to add a plugin to your Unreal Engine project.
- Install the plugin from the EpicGames Launcher, then open the project and enable XTick in the Plugins section.
- If you downloaded the plugin from another source, place it in the Plugins folder in your project. The path will look like this:
YourProject/Plugins/XTick
Call the CreateXTickGameThread or CreateXTickAnyThread function anywhere!
Use the Destroy function or specify LifeTime in CreateXTickGameThread or **CreateXTickAnyThread**functions! OnXTickDestroyed is called when the LifeTime has expired! This delegate is not called if you call the Destroy function manually.
You can change any tick variables in Runtime like this:
If possible, stop a tick when the object it is created in is destroyed, such as during EndPlay.
Actor movement for 10 seconds at a speed of 50 units per second
Skip 10 frames