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ZBuffer-house

This is the source code of a software rendered scene showing a gouraud shaded and texture mapped house rotating in real time.

The code was written in C++ using the Borland C++ 3.1 (DOS) as a part of my Bachelor degree from around 1992/1993.

The scene is interactive and can be manipulated using the keyboard.

  • 'q' to quit the program
  • space to show the information page
  • '/' to save screenshots
  • '*' and '-' to enable or disable the automatic generation of screenshots
  • <- and -> arrows to rotate along the Theta angle
  • Up and Down arrows to rotate along the Phi angle
  • 0 to 9 to change the distance
  • F1 to F4 for presets

Here is what that looks like for the ones wondering (click on the image to see the video on youtube):

ZBuffer House

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