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Smoother Turbo and More Reliable Pivot
Makes Turbo more dependable in DCS, keeps Pivot movement stable in complex rendering situations, improves Quadviews diagnostics and controller reconnects, and adds a headset test utility for validating future fixes.
Changes
- Smoother Turbo
- Fixes a rare freeze that could occur when a game began preparing its next frame unusually early.
- Keeps timing consistent when games request extra frame updates and recovers safely when a frame cannot be submitted.
- Adds broader automated testing for Turbo startup, steady play, failure recovery, and compatibility fallbacks.
- More reliable Pivot movement
- Keeps the same Pivot adjustment throughout each displayed frame, even when a game checks headset tracking more than once.
- Corrects Pivot in games that prepare tracking and the final image through different rendering paths, preventing movement from being applied from the wrong point of reference.
- Handles unusual rendering layouts more cautiously, preferring an unchanged view over a potentially incorrect Pivot adjustment.
- Clearer Quadviews diagnostics and controller recovery
- Keeps Quadviews focus and gaze guides aligned with the image actually being displayed, even when a game prepares frames ahead of time.
- Slows repeated checks for unavailable HOTAS and joystick devices instead of retrying every frame, while allowing their bindings to recover automatically when the device returns.
- Condenses repeated input failures into concise reconnect updates instead of flooding the log.
- A new headset test utility
- Adds an optional visual test app that exercises Pivot and Turbo directly on a real headset without requiring a particular sim, aircraft, or mission.
- Includes several Pivot movement scenarios and a Turbo stress test designed to expose timing problems that are difficult to reproduce during normal play.
- Creates a repeatable way to confirm changes across different headsets and headset software, helping future fixes arrive with stronger real-hardware validation.