Skip to content

Beta 0.21.1

Pre-release
Pre-release

Choose a tag to compare

@DigiWorm0 DigiWorm0 released this 06 Dec 23:16
· 4 commits to master since this release

⚠️ WARNING: LevelImposter is still in early beta. If you run into any bugs or issues, don't hesitate to report them in our Discord.

Made for Among Us v17.1.x

Installation

  1. Download the LevelImposter.zip from the Assets below
  2. Open your Among Us folder
  • Steam: C:\Program Files (x86)\Steam\steamapps\common\Among Us
  • Epic: C:\Program Files\Epic Games\AmongUs\
  1. Extract the contents of LevelImposter.zip such that BepInEx, dotnet, and Among Us_Data are all in the same Among Us folder
  2. Launch the game (Might take a few minutes for the first time)

Changelog

  • Ported editor from Konva to PIXI.js

  • Added infinite grid

  • Added multi-select

  • Added loading splashscreen

  • Added drag/transform for groups util-group

  • Added animation support for groups util-group with Trigger Animations util-triggeranim

  • Added opacity to animation editor

  • Added resizable animation/side panels

  • Added scroll bar to animation editor

  • Added "Map Optimize" menu

  • Added DXT1/DXT5 support w/ DDS (to replace PNG/JPGs)

  • Added sprite animations (to replace GIFs)

  • Added built-in lossless map file compression w/ deflate (ZIP)

  • Added setting for connection arrow size

  • Added map setting to enable/disable infinite trigger loops

  • Added Player Mover object util-playermover

  • Added Preset Bool Value object util-valueboolpreset

  • Added enable/disable/toggle triggers for Trigger Areas util-triggerarea

  • Added origin to scene graph

  • Various performance improvements

  • Bumped BepInEx to 6.0.0-be.700

  • Updated to Among Us 17.1

  • Objects nested in a hidden layer will now be hidden

  • Fixed animations with negative scale rendering weirdly in-game

  • Fixed animations at player level (Z=-5)

  • Fixed bug with admin/cams Use Button named after a map room

  • Moving Cameras util-cam will move for players viewing the camera

  • Fixed weird behavior when closing/reopening the Add Object dialog

  • Fixed weird behavior on transformed moving platforms util-platform

  • Fixed weird behavior on previews in the editor with transformed objects

  • Fixed memory bug where exile animation would display weird text or crash the game entirely

  • Fixed bug where new players joining a lobby do not see the custom map

[AU=2025.11.18]