Highlights
- Added tools and logistical entities, with an electrical system (the computer ship now requires electricity!)
- Massively improved performances by improving the engine and implementing indirect rendering and GPU culling
- Implemented a torus planet (because why not)
- The sun is now visible in space as a graphics effect (not yet a physical object you can reach)
- Ships now longer have forcefields (which have been removed from the game), instead you can the use the metal door entity to seal your ship.
Other changes
- Enabled continuous collision on players to avoid them clipping through planets
- Added a FPS limit (
Graphics.FPSLimit) - Added a way to control the sun shadow map size (
Graphics.SunShadowMapSize) - Due to a bug linked to atmospheres, planet atmosphere will not longer decrease when spawning ships
- A lot of small fixes
Pull requests
- FPS limiter, block picking, new commands and bug fixes by @pytomprog in #60
- Add Distribution system by @SirLynix in #50
Full Changelog: 0.9.0...0.10.0