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Indev Build v0.03 (Precision & Stabilization)

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@Digitzaki Digitzaki released this 14 May 20:35

Unleashed Kaiju Editor - Indev Build

This is an early in-development (indev) build of the model viewer and editor for Godzilla: Unleashed .BDG shape files.
This release is unfinished and may contain bugs, missing features, or breaking changes between versions.

Experimental Features

  • FBX Export (experimental)

Export models for use in external 3D applications such as Blender. This feature is not fully stable, and exported results may vary depending on model complexity and current conversion limitations.

  • FBX Import (experimental)

Import edited FBX models back into .BDG format. This is still in development and may produce issues such as incorrect vertex mapping, missing data, or mesh deformation if the structure does not match the original model.

Current Features

  • View, load, and edit .BDG character models from folders
  • Real-time 3D viewport with orbit, zoom, and pan controls
  • Edge/Vertex/Bone selection and basic mesh/bone editing
  • UV editing with real time updates in viewport, if textures are turned on.
  • Texture viewing and replacement (PNG supported, including CMPR, RGB565, RGB5A3, I8 formats)
  • Theme switching via the Options menu
  • Export models to FBX for external editing
  • Import FBX back into BDG format
  • Automatic backups of original .BDG files before modifications

Credits to ItsAiden66 for the export/import code that gave me the idea to do this!

0.02 Hotfix Features

  • Generates a _Shapes.zip as well, so you can either drag or save onto disc, and play! nothing else required.
  • Creates a backups folder holding the original BDG and ZIP from last save
  • New editing mode tool: Scale Selection! (S)
  • Fixed a critical bug with some UVs being flipped upon save...

0.03 Precision Update Features

  • Added a live numeric input panel during Grab / Rotate / Scale showing transform values, axis locks, and proportional editing status
  • Added customizable snap increments! Hold Shift + G/R/S while transforming to snap movement, rotation, or scale values
  • New editing tool: Mirror Selection! (M) Cycles through X / Y / Z axes and mirrors around the current selection center
  • Added proportional editing! Use Ctrl + G/R/S to smoothly affect nearby unselected vertices during transforms

Proportional editing uses automatic radius detection with smooth falloff for more natural edits

  • Fixed Edit Mode > Select Linked (L)
  • Camera rotation now stays fixed after panning and no longer attempts to orbit around grid origin
  • General viewport and editing workflow improvements

Build 3 is meant to serve as a stable base while work shifts toward longer-term development. Fixes will be made if required!