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Corter ModSync v0.13.0 (SPT 4.1.x)
Requires SPT 4.1.x
Built against SPT 4.1.1 and declared as ~4.1.0, so it loads on any 4.1.x — verified running on 4.1.2. It will not load on SPT 4.0.x: the 4.1 server checks which SPTarkov.Server.Core a mod was compiled against and refuses to load it on a mismatch.
Still on SPT 4.0.x? Stay on v0.12.6. That line is still supported on the SPT4.0.x branch — both versions get fixes.
Changes
- SPT 4.1 support. The server mod is ported to the 4.1 API:
IPreSptLoadModAsyncwas removed (it'sIOnLoad+OnLoadAsyncnow),IHttpListenerchanged shape, and log colours moved fromLogTextColorto Spectre. No config changes are needed — yourconfig.jsonccarries over as-is. - The server mod now installs to
SPT_Runtime/user/mods/. SPT 4.1 renamed its server folder fromSPT/toSPT_Runtime/, and the zip follows. Extract into your game root exactly as before. Client-side paths (BepInEx/, the Updater at the game root) are unchanged. - Everything targets .NET 10 now, including
ModSync.Updater.exe. SPT 4.1 runs on .NET 10, and .NET doesn't roll forward across major versions — a .NET 9 Updater would simply refuse to start on a clean 4.1 install. - Fix: mods that ADD files outside their own folder are now uninstalled properly.
baseFilesassumed a mod always replaces a base-game file, so it treated "no.modsync-bak" as proof the file belonged to the game and refused to delete it. Mods that add a file instead of replacing one — DynamicMaps ships two Unity assemblies EFT doesn't have — left those files behind when removed, and their F12 entry locked itself so it couldn't be re-ticked either. Removal now keys off the backup alone: a.modsync-bakmeans restore the original, no backup means the mod added the file, so it's removed like anything else. Mods that genuinely replace a file (Tarkov DLSS'snvngx_dlss.dll) are unaffected — they still get a backup and still restore on opt-out.
Upgrade notes
Unzip into your game root as usual — clients update themselves via sync, no manual steps.
Your config.jsonc is untouched and needs no changes for 4.1.
If you ran 0.12.6 with a baseFiles entry for a mod that adds files (DynamicMaps), those files were left behind when the mod was removed. They're inert on their own, and 0.13.0 cleans them up the next time that mod is un-ticked.
Testing status
Run on a live SPT 4.1.2 server with both a Fika headless and a real player client, syncing several mods end to end. Both test suites are green in CI as well.
That includes DynamicMaps, which is the mod the baseFiles fix above was written for: the case where a mod adds files EFT doesn't ship rather than replacing existing ones. Install, sync and removal all behaved as expected.
Not every configuration can be covered by one server, so if you hit something, please open an issue.
Docs
- Mods that replace base-game files — how
baseFilesbacks up and restores originals. Note the wiki documents the 4.0.x line; the removal behaviour described above is 4.1-only for now. - Usage Examples — worked
config.jsoncsetups, from minimal to a real server
Full Changelog: v0.12.6...v0.13.0