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Dima353 edited this page Jul 18, 2026 · 3 revisions

Welcome to the re3 wiki!

Extra Features

Alongside the original game code, re3 implements features and improvements that make the game accessible in a many modern configurations.

Map View

All releases (.zip) includes a custom file called models/menu.txd. To enable this feature you must replace it in the game directory. Once done that, a "Map" option will be enabled in the Main Menu (the one when you pause the game). As shown in the figure below, the player can navigate the map and place custom way-points (a gray blip) with mouse right button.

Map View
Image 1: VC's map view in action (backported to III)

Debug Menu

Debug menu provides a series of in-game settings that can be toggled by the user using the mouse. It can be activated by pressing Control+M, or by pressing X+R on a Nintendo Switch controller. The following image (1) shows what it looks like. The code that implements this module can be found in src/extras/debugmenu{.cpp .h}.

Debug Menu
Image 1: Debug Menu in action

This Repository

This fork targets the Nintendo Switch. Both games live here, in separate branches:

  • master - re3 (GTA III)
  • miami - reVC (GTA Vice City)

See Building on Nintendo Switch for the toolchain, build flags and packaging.

Each game is built in two variants, selected by the RE3_RT/REVC_RT CMake option:

  • 10thAE - the Revisited Trilogy edition (reworked HUD, menus, controller artwork and fonts)
  • vanilla - stock resources and behaviour

Derived Work

Platform Ports

Features

  • modloader by @thelink2012 - load mods assets (e.g. textures) from a folder without replacing the original game files

Guides

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