-
Notifications
You must be signed in to change notification settings - Fork 2
Home
Welcome to the re3 wiki!
Alongside the original game code, re3 implements features and improvements that make the game accessible in a many modern configurations.
All releases (.zip) includes a custom file called models/menu.txd. To enable this feature you must replace it in the game directory. Once done that, a "Map" option will be enabled in the Main Menu (the one when you pause the game). As shown in the figure below, the player can navigate the map and place custom way-points (a gray blip) with mouse right button.
Image 1: VC's map view in action (backported to III)
Debug menu provides a series of in-game settings that can be toggled by the user using the mouse. It can be activated by pressing Control+M, or by pressing X+R on a Nintendo Switch controller. The following image (1) shows what it looks like. The code that implements this module can be found in src/extras/debugmenu{.cpp .h}.
Image 1: Debug Menu in action
This fork targets the Nintendo Switch. Both games live here, in separate branches:
-
master-re3(GTA III) -
miami-reVC(GTA Vice City)
See Building on Nintendo Switch for the toolchain, build flags and packaging.
Each game is built in two variants, selected by the RE3_RT/REVC_RT CMake option:
- 10thAE - the Revisited Trilogy edition (reworked HUD, menus, controller artwork and fonts)
- vanilla - stock resources and behaviour
- Nintendo Switch: https://github.com/AGraber/re3-nx
- PlayStation Vita: https://github.com/TheOfficialFloW/re3
- Wii U: https://github.com/GaryOderNichts/re3-wiiu
-
modloader by
@thelink2012- load mods assets (e.g. textures) from a folder without replacing the original game files
-
reVC: Graphical Settings by
@IlDucci- comparison with images showcasing the differences of each graphics setting -
reVC/3: Files Required to Play by
@IlDucci- which files do you need in each version of the game (e.g XBOX or PS2) in order to playre3/VC

