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Dima353
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re3
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Dima353 edited this page
Feb 10, 2025
·
1 revision
General
runtime arguments
PS3 port maybe?
Gameplay
Graphics
runtime switching d3d9 <-> openGL (aap: very unlikely to happen)
interpolation
Audio
runtime switching mss <-> openAL
decoding in separate thread
Frontend
mipmaps
anisotropic filtering
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Building on FreeBSD
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GTA3 1.0 documentation
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