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Modulus Scripts 1.3.0

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@Dimava Dimava released this 03 May 00:32

Modulus Scripts 1.3.0

Script bundle release aligned with ScriptEngine 1.3.0.

Added

  • Added ParallelCraneBatching.cs to batch multiple building crane transfers into the same construction tick when requirements allow it.
  • Added major floating output preview support for more machines and recipe operators, including refresh hooks for recipe/configuration changes.
  • Added minimap fullscreen state handling for Escape/menu interaction and separate windowed/fullscreen zoom restoration.

Changed

  • Updated +ScriptEngineSettingsTab.cs to version 1.1.5 and prevent vanilla localization components from overwriting the custom Scripts tab label.
  • Updated OperatorMachineSetupHotkeys.cs so cutter interval hotkeys are detected before looking up the active interval UI.
  • Removed stale MelonLoader imports from scripts now running through ScriptEngine/BepInEx.
  • Removed obsolete disabled scripts from the bundle.

Removed

  • Removed FloatingOutputShapePreviewMinimal.cs after the full floating output preview script superseded it.
  • Removed LoadingScreenExceptionLogger.cs.
  • Removed MinimapDoubleClickFocusIsland.cs.
  • Removed NoopRightClickDragCompatibilityShim.cs.

Assets

  • modulus-scripts-v1.3.0.zip: source archive of the tagged script bundle.