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RE-Mesh-Editor-BlendShape 0.70.4
First public release of RE-Mesh-Editor-BlendShape, a fork of Ridog8/RE-Mesh-Editor-MeshFixes (itself a fork of NSACloud/RE-Mesh-Editor). This project is AI-assisted; see the README.
Blendshapes (shape keys)
| Game | Import | Export |
|---|---|---|
| Monster Hunter Wilds | yes | yes (Recalculate Normals / Keep Custom Normals), tested in game |
| Resident Evil 4 | yes | yes, not yet tested in game |
| Onimusha: Way of the Sword | yes | yes (same modes as Wilds), not yet tested in game |
| Resident Evil Requiem (RE9) | yes | no |
- Shape key names longer than Blender's 63-byte limit keep their full game name through import and export.
- Unchecked keys are not exported, locked keys are applied to the mesh,
DUMMY_keys are skipped.
Other changes
- Onimusha: Way of the Sword mdf2 / tex support.
- Fixes ported from the TrueShadow01 and ZZtaii forks: atomic mesh writes, export cleanup, UV validation, progress display, Preserve Original Material Table.
- Vertices without a usable bone weight are bound to the first weighted bone again.
- The built-in updater checks this repository.
Install
Download RE-Mesh-Editor-BlendShape-0.70.4.zip below and install it in Blender via Edit > Preferences > Add-ons > Install from Disk. Disable other RE Mesh Editor versions first; they register the same operators.