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RE-Mesh-Editor-BlendShape 0.70.4

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@Dimcirui Dimcirui released this 12 Oct 23:06
· 36 commits to main since this release

First public release of RE-Mesh-Editor-BlendShape, a fork of Ridog8/RE-Mesh-Editor-MeshFixes (itself a fork of NSACloud/RE-Mesh-Editor). This project is AI-assisted; see the README.

Blendshapes (shape keys)

Game Import Export
Monster Hunter Wilds yes yes (Recalculate Normals / Keep Custom Normals), tested in game
Resident Evil 4 yes yes, not yet tested in game
Onimusha: Way of the Sword yes yes (same modes as Wilds), not yet tested in game
Resident Evil Requiem (RE9) yes no
  • Shape key names longer than Blender's 63-byte limit keep their full game name through import and export.
  • Unchecked keys are not exported, locked keys are applied to the mesh, DUMMY_ keys are skipped.

Other changes

  • Onimusha: Way of the Sword mdf2 / tex support.
  • Fixes ported from the TrueShadow01 and ZZtaii forks: atomic mesh writes, export cleanup, UV validation, progress display, Preserve Original Material Table.
  • Vertices without a usable bone weight are bound to the first weighted bone again.
  • The built-in updater checks this repository.

Install

Download RE-Mesh-Editor-BlendShape-0.70.4.zip below and install it in Blender via Edit > Preferences > Add-ons > Install from Disk. Disable other RE Mesh Editor versions first; they register the same operators.