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Keep Normals (surface turn) — new default shape key export mode. Normals follow the real turn of the surface, so stylised (toon) face normals no longer swing where a key squashes eyelids or lips. Meshes with ordinary normals export the same as before. The previous mode is still available as Keep Normals (as in Blender).
Static Normals — per shape key, in the Shape Keys panel (with All / None). An exported key keeps the authored normals, so it doesn't change the shading; a locked key is baked into the basis without changing its normals.
Locked shape keys now bake with the authored normals turned by the surface, avoiding the same swing on stylised normals.
Fixes
Custom normals are kept when quads and n-gons are triangulated on export. Stylised normals could previously be off by up to ~90 degrees.