v0.1.0 — Initial playtest release
First public release of the MCDM Crows Foundry VTT system for the May-June 2026 playtest.
Install
In Foundry → Game Systems → Install System → paste this URL:
```
https://github.com/DimitroffVodka/crows_playtest/releases/latest/download/system.json
```
What's in this release
Rules pipeline: 2d10 tier-roll engine, slot inventory, conditions (Blessed/Boned/Grabbed/Prone/Unconscious), damage application with multi-armor priority + piercing, spellcasting w/ Usage Dice / Chaos / Backlash, Dungeon Turn + Rest, advancement & trait purchase.
Downtime systems: Miasma (24h outdoor resist + Effects table), Crypt boons (10-boon institution w/ mechanical hooks for Vitality/Fury/Swiftness), Village (Prosperity / cycle / institutions / events), Crafting (projects + Identify Item test).
Sheets: Crow PC sheet (6 tabs matching the official paper sheet) and Monster sheet (rulebook stat-block layout with GM inline-edit).
Character creator: 2d6-or-pick background flow with characteristic spread + universal starter items.
Content: 437 entries across 11 compendiums (backgrounds × 36, traits ~276, weapons, armor, gear, consumables, ammo, spellbooks, monsters, loot, rules-reference journal). All transcribed from the playtest packet and cross-validated against the consolidated rulebook.
Disclaimer
Crows is © MCDM Productions. This is a fan-made community implementation to facilitate playtest participation. If MCDM requests removal, the repository will be taken down immediately.
Known scope limits
- Crypt boons: Vitality / Fury / Swiftness are fully wired mechanically. The other seven post chat cards for Ref adjudication.
- Village merchant tables (per-institution item availability/restocking) are scaffolded but the per-institution catalogs are deferred to a later release.
- Magic-item identification stops at the 2d10+M tier test — does not auto-reveal item properties beyond toggling a flag.