v6.10.8 — Dark-mode CSS hotfixes (chat text + pause font)
What's fixed
Three CSS regressions affecting dark-mode users only (non-dark-mode users were never affected). Reported by a Discord tester after SD's v4 update changed the chat-card markup.
Chat-card sub-headings now legible
"Attack Roll" and "Damage Roll" headings were rendering dark-grey-on-dark on the SDX damage card. SD v4 ships these under .chat-message .message-content .sub-heading which inherits default text color — fixed with an explicit color: white.
Character name in chat header
.message-sender was inheriting the same dark color and showing as black-on-dark. Added the missing color: white to the existing dark-mode rule.
"Game Paused" overlay restored to JSL Blackletter
SDX dark-mode redefines --font-header to Montserrat for its own themed UI, but that cascaded onto SD's #pause figcaption which uses var(--font-header) — replacing the intended blackletter with a plain sans-serif. Surgical override restores the SD font:
body.sdx-dark-mode #pause figcaption {
font-family: "JSL Blackletter", sans-serif;
}Install
Manifest URL: https://github.com/DimitroffVodka/shadowdark-extras/releases/latest/download/module.json
See CHANGELOG.md for details.