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v6.10.18 — Multi-level dungeon generator, creature-type mapping, icon fixes

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@DimitroffVodka DimitroffVodka released this 22 May 00:14
· 865 commits to main since this release

Headline feature: the dungeon generator can now build multi-level dungeons on a single scene, with stairs aligned across floors and joined by native Foundry v14 changeLevel regions.

Added — Multi-level dungeon generator

A new Multi-Level section in the Generator tray. Set Levels (2–8) to stack floors on one scene, connected by changeLevel regions so a token taking a stair changes floor while keeping the same map position.

  • Aligned stairs, always placed inside rooms (never a doorway or 1-wide corridor).
  • Per-level variation — grand upper halls → tighter, maze-like crypts deeper (Variation slider).
  • Connector variety — staircases, spiral stairs, ladders, shafts, plus occasional one-way drops and non-adjacent chutes; every floor keeps at least one two-way path (Variety slider).
  • Links/Floor sets how many connections join each adjacent pair; all four sliders persist between sessions.

Added — Runtime NPC creature-type mapping

NPC creature types derived at runtime from a bundled Shadowdark Tools bestiary (279 monsters → 20 native types), with a per-actor override and an "Apply to World Actors" bake button. Exposed via game.modules.get("shadowdark-extras").api.getCreatureType(actor).

Fixed

  • Replaced 11 ActiveEffect/item icon references pointing at core icons removed in Foundry v14.361, eliminating compendium-load 404s.