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v6.14.0

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@github-actions github-actions released this 14 Sep 13:15
· 92 commits to main since this release

[6.14.0] — 2026-09-14 — Journal Pins hover leak fix, dungeon reskin and floor tools, per-item Torch Sprites, usable gear

Fixed

  • Journal Pins no longer slow the canvas down the more pins you hover. Moving the mouse off a pin attached an invisible colour filter to it that was never removed, so every pin hovered during a session kept costing render time until a reload. Pins now shed that filter as soon as their hover animation settles, and the flash ping does the same. Reported on Discord by Panicked Spathi.

Added

  • Dungeon reskin and floor tools. The Dungeons tab can reskin an existing map with SDX assets: floors are traced from the scene's walls (one polygon per room, edge-exact at any angle, doors decide what counts as a room), with Show Wall Gaps marking every loose wall end so a failed trace can be repaired. Paint Floor is a bucket that retextures one room per click; Erase Floor is a bucket on click and a freehand brush on drag, both bounded by the walls. Undo and collapsible tile sections round out the tab. Still being refined — feedback welcome.
  • Per-item Torch Sprites. Light-source items get a sheet button and dialog to set the prop image, prop scale and offsets, and flame scale, offsets and rotation, with a live preview box showing the token, prop and the actual looping flame. Stored per item, so torches and lanterns can look different.
  • Usable gear. Basic items can be given an activation: a use control on the inventory row, an optional charge count, and a chat card shaped like a potion's, so the Activity tab's damage, effects, summoning, item-give and macros all work on a ring or a wand without a roll and without the item being consumed.
  • Momentum now reaches every damage die. The Weapon Bonuses tab has a new Exploding damage dice (Momentum) toggle for custom exploding weapons even when the world setting is off. It covers base damage, configured bonuses, and critical extra dice independently of Enable Weapon Bonuses. With world-wide Momentum enabled, SDX fills in the later dice terms missed by stock Shadowdark 4.0.6 and automatically stands down when the system provides the complete transform itself. (#134)

Read the Shadowdark Extras Wiki