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v0.23.0

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@Diphome Diphome released this 13 Sep 07:01
· 1 commit to master since this release

UnityRift v0.23.0

This release marks a scope change: UnityRift is now focused on reading and converting Unity content — assets, whole scenes, effects, the Unity → Godot 4 pipeline, and .NET/IL2CPP inspection as C# stubs.

Changed

  • Native reverse-engineering tooling has been split out into a separate project. The Ghidra / Il2CppDumper package, decompilation helpers, Frida hook generation, and protocol/wire-layout analysis are no longer part of UnityRift.
  • IL2CPP support that the asset pipeline needs is kept: Cpp2IL dummy-assembly generation (--il2cpp) for the .NET class explorer, custom MonoBehaviour fields, and Godot script stubs. Dummy DLLs are still exportable via -m dotnet --dotnet-export-dll.
  • The -m il2cpp mode and the --il2cpp-* analysis options / il2cpp_* MCP tools were removed.

Downloads

  • UnityRift.net472 / UnityRift.net8 / UnityRift.net9 — the GUI (Windows).
  • UnityRift.cli — the portable CLI (.NET 8).