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UnityRift v0.23.0
This release marks a scope change: UnityRift is now focused on reading and converting Unity content — assets, whole scenes, effects, the Unity → Godot 4 pipeline, and .NET/IL2CPP inspection as C# stubs.
Changed
- Native reverse-engineering tooling has been split out into a separate project. The Ghidra / Il2CppDumper package, decompilation helpers, Frida hook generation, and protocol/wire-layout analysis are no longer part of UnityRift.
- IL2CPP support that the asset pipeline needs is kept: Cpp2IL dummy-assembly generation (
--il2cpp) for the .NET class explorer, custom MonoBehaviour fields, and Godot script stubs. Dummy DLLs are still exportable via-m dotnet --dotnet-export-dll. - The
-m il2cppmode and the--il2cpp-*analysis options /il2cpp_*MCP tools were removed.
Downloads
UnityRift.net472/UnityRift.net8/UnityRift.net9— the GUI (Windows).UnityRift.cli— the portable CLI (.NET 8).