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Releases: DisplayK/PrivateServer_PropHunt

PropHunt v1.0.0-Alpha6

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@DisplayK DisplayK released this 16 Jun 14:45

Tested on both the private server for 5.7.2 and 6.7.2

  • Added props for MacMillan Estate - Groaning Storehouse, Suffocation Pit, Ironworks of Misery, Shelter Woods, Coal Tower
  • Added props for Haddon Field
  • Added props for Springwood - Badham Preschool (1 through 5)
  • Added props for Lery's Memorial Institute
  • Improved prop selection system
  • Improved settings tooltips
  • Fixed incorrect setting tooltip for stun duration
  • Fixed default match duration being far too short. Was 10 seconds, is now 5 minutes

Full Changelog: v1.0.0-Alpha5...v1.0.0-Alpha6

PropHunt v1.0.0-Alpha5

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@DisplayK DisplayK released this 11 Jun 06:13

Requires Console Mod 4.0+, Tested on both 5.7.2 and 6.7.2

  • Added compatibility for 5.7.2
  • Added random taunts every 30 seconds, the timer is reset when manually taunting
  • Removed breathing sounds from survivors, both healthy and injured

Full Changelog: v1.0.0-Alpha4b...v1.0.0-Alpha5

PropHunt v1.0.0-Alpha4b

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@DisplayK DisplayK released this 10 Nov 05:15

Only works with Console Mod 4.0.0+, see older versions for pre 4.0.0

Update for console mod 4.0.0

Full Changelog: v1.0.0-Alpha4...v1.0.0-Alpha4b

Prop Hunt v1.0.0-Alpha4

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@DisplayK DisplayK released this 06 Feb 07:48
4c9cc20
  • Added 6.7.0 support
  • Fixed issues with hit detection on props, its still not perfect
  • Hitting a prop is validated on key release to account for lunging
  • Killer powers are now removed

Full Changelog: v1.0.0-Alpha2b...v1.0.0-Alpha4

PropHunt v1.0.0 Alpha 2b

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@DisplayK DisplayK released this 03 Jan 22:47
  • Added a cooldown to taunting
  • Added a 33% chance for a random pitch to be selected for taunts
  • Fixed the disguise HUD showing up when starting as killer

Full Changelog: v1.0.0-Alpha2...v1.0.0-Alpha2b

PropHunt v1.0.0-Alpha2

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@DisplayK DisplayK released this 03 Jan 06:10
  • Added taunting, press RMB to taunt, more features relating to taunting will be added in the future
  • Added limit to player collisions to help prevent props hiding in unreachable locations
  • Improved the default control scheme. You now use LMB to disguise and don't need to enable disguise mode
  • Slightly increased killer attack range, which will hopefully improve hit detection on props
  • Fixed issues with the disguising HUD staying after switching to killer

Full Changelog: v1.0.0-Alpha1...v1.0.0-Alpha2

PropHunt v1.0.0-Alpha1

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@DisplayK DisplayK released this 28 Oct 16:15