Releases: DisplayK/PrivateServer_PropHunt
Releases · DisplayK/PrivateServer_PropHunt
Release list
PropHunt v1.0.0-Alpha6
Tested on both the private server for 5.7.2 and 6.7.2
- Added props for MacMillan Estate - Groaning Storehouse, Suffocation Pit, Ironworks of Misery, Shelter Woods, Coal Tower
- Added props for Haddon Field
- Added props for Springwood - Badham Preschool (1 through 5)
- Added props for Lery's Memorial Institute
- Improved prop selection system
- Improved settings tooltips
- Fixed incorrect setting tooltip for stun duration
- Fixed default match duration being far too short. Was 10 seconds, is now 5 minutes
Full Changelog: v1.0.0-Alpha5...v1.0.0-Alpha6
PropHunt v1.0.0-Alpha5
Requires Console Mod 4.0+, Tested on both 5.7.2 and 6.7.2
- Added compatibility for 5.7.2
- Added random taunts every 30 seconds, the timer is reset when manually taunting
- Removed breathing sounds from survivors, both healthy and injured
Full Changelog: v1.0.0-Alpha4b...v1.0.0-Alpha5
PropHunt v1.0.0-Alpha4b
Only works with Console Mod 4.0.0+, see older versions for pre 4.0.0
Update for console mod 4.0.0
Full Changelog: v1.0.0-Alpha4...v1.0.0-Alpha4b
Prop Hunt v1.0.0-Alpha4
- Added 6.7.0 support
- Fixed issues with hit detection on props, its still not perfect
- Hitting a prop is validated on key release to account for lunging
- Killer powers are now removed
Full Changelog: v1.0.0-Alpha2b...v1.0.0-Alpha4
PropHunt v1.0.0 Alpha 2b
- Added a cooldown to taunting
- Added a 33% chance for a random pitch to be selected for taunts
- Fixed the disguise HUD showing up when starting as killer
Full Changelog: v1.0.0-Alpha2...v1.0.0-Alpha2b
PropHunt v1.0.0-Alpha2
- Added taunting, press RMB to taunt, more features relating to taunting will be added in the future
- Added limit to player collisions to help prevent props hiding in unreachable locations
- Improved the default control scheme. You now use LMB to disguise and don't need to enable disguise mode
- Slightly increased killer attack range, which will hopefully improve hit detection on props
- Fixed issues with the disguising HUD staying after switching to killer
Full Changelog: v1.0.0-Alpha1...v1.0.0-Alpha2