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Releases: DisplayXR/displayxr-common
Releases · DisplayXR/displayxr-common
Release list
v2.9.4 (broken test TU — use v2.9.5)
v1.0.0 — Initial Release
Initial tagged release of the kooima-projection library.
What's included
Generalized off-axis frustum projection math library for 3D displays, implementing the Kooima algorithm — the correct way to render perspective-correct stereoscopic 3D for displays with eye tracking.
Two pipelines:
- Display-centric (
display3d_view.*) — the physical display is the reference frame; map the display into your app's virtual world and compute view + projection matrices per tracked eye. - Camera-centric — the camera is the reference frame; the library returns asymmetric per-eye projections relative to the existing camera.
Used by the DisplayXR runtime, Unity plugin, and Unreal plugin for asymmetric per-eye projection on tracked 3D displays.
Stability
The API as shipped on this tag is considered stable for 1.x. Downstream projects can pin to v1.0.0 (or v1.x via tag-range / submodule pinning).
License
Apache-2.0.