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Splinter Cell: Chaos Theory Autoplitter

Memory addresses

Binary OS1 OS2 OS3 OS4 Type Name Description
splintercell3.exe 0x00A0E3DC 0x8 0x94 bool inMenu true while the ESC menu is open
binkw32.dll 0x54AB4 bool cutscene true while a cutscene is running
splintercell3.exe 0x9327E8 bool qsql true while quick-loading or quick-saving
splintercell3.exe 0x8C8B38 int isLoading 1 while loading a level or in the main menu
splintercell3.exe 0x73E6CC 0x4 string mapName Map name
splintercell3.exe 0xA17608 0x184 int inResetMenu Momentarily goes to 0 in the "PRESS ANY KEY TO CONTINUE" screen for Lighthouse
splintercell3.exe 0x0090B734 0x10 0x14 0x80 double igt In-game timer
splintercell3.exe 0xA2C81C bool missionComplete true when the "MISSION COMPLETE" screen is up
splintercell3.exe 0x7497D4 0x1C bool soshoEnd Mission complete flag in Kokubo Sosho
splintercell3.exe 0x008FA4E8 0xE8 bool missionEnd true during "MISSION COMPLETE" or "MISSION FAILED" screens

Map names

These are the internal map names that you get when you read the memory address mentioned above. They are also the file names of the files in Data/Maps/.

Singleplayer

Map Internal name
Main menu menu
Lighthouse 01_Lighthouse
Cargo ship 02_CargoShip
Bank 03_Bank
Penthouse 04_Penthouse
Displace 05_Displace
Hokkaido 06_Hokkaido
Battery 07_Battery
Seoul 1 08_SeoulOne
Seoul 2 09_SeoulTwo
Bathhouse 10_Bathhouse
Kokubo Sosho 11_KokuboSosho

Co-op

Map Internal name
Training 00_Training_COOP
Panama 01_Panama
Seoul 3 02_seoulthree
Chemical Bunker 03_ChemBunker
Train Station 04_GCS
UN Headquarters 07_UNhq
Nuclear Plant 05_NuclearPlant

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