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v2.0.0-preview
Pre-release
Pre-release
·
2 commits
to develop
since this release
All improvements and fixes delivered after the first public preview release.
Added
Asset Editor
- Icon grid view for the client items panel — toggle between the traditional list and a compact icon grid using the button next to the search bar ([#2], [
1433042]) - Preferences window accessible from File → Preferences, allowing customization of items per page (range 10–1000, persisted across sessions) ([#2], [
1433042]) - Resizable panels — all three main columns (client items, editor, OTB detail) can now be resized via draggable splitters ([#5], [
040ab99]) - Animate Always editable — the "Animate Always" property in the animation card is now a toggleable checkbox instead of a read-only text field ([#6], [
afc8bb9]) - Animation Play state preserved — the Play checkbox remains active when switching between items that support animation ([#4], [
c537e58]) - Animated sprite previews in merge and batch transplant confirmation dialogs ([
d0d86a5]) - Category-aware transplant — transplant and merge menus now support per-category operations (Items, Outfits, Effects, Missiles) ([
8136d2b]) - HasCharges and FloorChange properties added to the DAT item model ([
71a9978])
Map Editor
- Map Properties dialog — view and edit map metadata (description, dimensions, house file, spawn file) ([
0385f3c]) - Map Statistics dialog — see tile counts, item counts, and spawn/house summaries ([
0385f3c], [1d7e986]) - Map menu with properties, statistics, and cleanup operations ([
1d7e986]) - Town navigation with a searchable town list in the properties panel ([
7dbc39d]) - Minimap viewport-centered rendering for large maps ([
6d01a10]) - Collection items tab — organize items into named collections from the palette ([
10934d6])
Startup & Session
- Welcome window with session history — on launch, choose from recent sessions or start fresh ([
4291a58]) - Town list restored on startup — towns now populate correctly when restoring a previous session ([
24827d9])
Infrastructure
- CI/CD build workflow with automated release creation and GitFlow branching strategy ([
f2e8e0f]) - Protocol 1100 support with short DAT signatures ([
7ca90ee])
Fixed
- Collection tab header and view now update immediately when adding items via the context menu ([
3735fab]) - Catalog always displays the full OTB item list regardless of active tab ([
9373102]) - Town list appears by default when opening a map for the first time ([
8afab56]) - Town list populates correctly after restoring a session on startup ([
24827d9]) - Merge dialog auto-detects Extended, Improved Animations, Frame Groups, and Transparency from parse results ([
8743016]) - Merge duplicate detection now hashes all frame groups, frames, and patterns for accuracy ([
9e4ffa2]) - Merge uses the best frame group for outfit animation previews ([
a4ef273]) - Transplant skips items with empty sprites instead of crashing ([
0d6b442]) - Page navigation and filter changes no longer crash when the selected item index becomes stale ([
1433042])
Changed
- Selection highlight color changed from green to magenta for better visibility ([
7ca90ee]) - Brush panel removed from the default layout to reduce clutter ([
7ca90ee]) - SPR transparency handling decoupled from extended header for cleaner format support ([
43f7c06]) - DAT flags aligned with Object Builder reference for compatibility ([
171d508]) - Left panel widened from 220px to 270px for better icon grid fit ([
1433042])