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PWS MCP Server 0.5.0 — The Company Management Update

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@Distortik Distortik released this 21 Aug 20:25
· 1 commit to main since this release

Version 0.5.0 is the largest PWS MCP Server update so far. It fixes incomplete scheduled-show discovery and expands the server from booking assistance into practical base-game company management.

You can now manage tag teams, brands, commentary teams, championships, contracts, hiring, storylines, recurring events, scheduled shows, roster rotation, and television deals through focused tools that preview supported changes and verify the persisted result.

Important update instructions

Claude Desktop

Steam updates only the in-game PWS plugin. It cannot update the separately installed Claude Desktop extension.

  1. Let Steam update the Workshop plugin, or install the manual plugin ZIP.
  2. Install pws-mcp-server-v0.5.0.mcpb from the assets below.
  3. Fully restart Pro Wrestling Sim and Claude Desktop.
  4. Start a new Home conversation and enable Pro Wrestling Sim.

Claude Code and Codex

Keep the existing direct configuration pointed at the Workshop plugin's mcp-server.js, then restart the client so it reloads the 0.5.0 tool catalogue. Node.js 18 or newer is required for direct-path clients.

Highlights

Reliable scheduled-show discovery

  • Fixed the issue that could make an AI client report no scheduled shows, or only part of the schedule, when unfinished shows existed through PWS's second native event-instance path.
  • Added explicit unfinished-show verification to the release checks.
  • Added pws_audit_show for one-request checks of empty cards, invalid winners, title risks, repeated worker use, and runtime targets.

Tag teams, brands, and commentary

  • Discover established tag teams when both members work for your company but the team has not yet been registered there.
  • Register established teams using their existing names and accumulated experience, with an optional company-specific name.
  • Create, edit, activate, deactivate, and dissolve tag teams.
  • Create, edit, and delete brands and assign workers to them.
  • Set default commentary teams for brands and recurring events.

Championship management

  • Create and edit championships.
  • Retire and reinstate titles without destroying their history.
  • Award singles, tag-team, and trios championships through PWS's native title-history action.
  • Vacate titles through the existing verified workflow.

Contracts, hiring, and roster rotation

  • Modify supported contract terms and management settings.
  • Sign workers immediately through a purpose-built workflow driven by hiring analysis.
  • Use hiring guidance that accounts for cash runway and the company's existing top-end contracts.
  • See expensive candidates as advisory stretch targets instead of having them incorrectly excluded; explicit user limits remain hard constraints.
  • Include Occasional Wrestlers consistently in roster counts, balance analysis, and hiring results.
  • Review appearances, matches, angles, last-booked dates, and unused or heavy-use warnings.

Storylines, events, and advanced booking

  • Create and edit storylines, manage their members, and end them.
  • Browse and edit recurring event series, including recurrence, prestige, brand, runtime, importance, and preferred venue.
  • Schedule shows and reschedule unfinished shows.
  • Add and verify ordered entrances and eliminations for rumbles and other multi-person matches using PWS's native data format.

Networks and diagnostics

  • Browse networks, availability, and current television deals.
  • Cancel a network deal through PWS's native status and news behavior with preview and verification.
  • Use pws_get_server_info to diagnose transport, connection state, loaded-save state, and client/plugin version mismatches—even when PWS is open without a loaded save.

New network offers, renegotiations, and full contract negotiation simulations remain inside PWS so the game continues to calculate its hidden terms.

Safety model

Save-changing tools remain preview-first:

  • A preview is not permission to make the change.
  • The exact live target is revalidated before application.
  • The persisted result is checked before success is reported.

Back up important saves before using any tool that changes game data.

Validation

  • 96 automated tests passed.
  • 20 installed live read checks passed.
  • 33 save-changing lifecycle checks passed across contracts, signing and release, tag teams, brands, storylines, championships, events, commentary, show rescheduling, ordered booking, auditing, and network cancellation.
  • All 20 live read checks passed again after the save-changing suite.
  • The Workshop ZIP and Claude Desktop MCPB were built from the same verified 0.5.0 server.

Release assets

  • pws-mcp-server-v0.5.0.mcpb — Claude Desktop extension. Steam subscribers using Claude Desktop need this file.
  • pws-mcp-server-plugin-v0.5.0.zip — manual installation of the in-game PWS plugin. Steam Workshop subscribers do not need this file.

SHA-256

7722914B9407D712B23CCDE0E23A10B4D2F7E61C9F741D051B53E71F37F9C2A9  pws-mcp-server-v0.5.0.mcpb
40F2CF2DE352E1642C9C561FC343BFE6B37B5987D27F3CB91AE98ED4F9E00F82  pws-mcp-server-plugin-v0.5.0.zip

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