v3.2.0
Add State and Async readiness
- Added
ModuleLoader.IsReady(): booleanto check if initialization has already finished. - Added
ModuleLoader.WaitForReadyAsync(): Promise<nil>which immediately resolves if already ready or binds toGameReadySignalif pending. - Added 3-second yield warnings inside
ModuleLoader.Init()and lifecycle methods so any yielding will log the exact module name.
Full Changelog: v3.1.0...v3.2.0