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Releases: DistrictOfJoban/TransitManager

v2.2.0-beta.2

v2.2.0-beta.2 Pre-release
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@AmberIsFrozen AmberIsFrozen released this 15 Jul 12:19
13dfe83

TransitManager v2.0.0-beta.2 for MTR 4.0.5 has been released

Change: More verbose train information

When using the /train command:

  • Rail Progress for train is now shown
  • Distance to Stop is now shown
  • Players blocking the train doors are now also listed separately
  • Added player count for "Riding players"

New: More dwell control

  • /train skipDwell has been renamed to /train dwell skip
  • Added /train dwell reset (Reset elapsed dwell time)
  • Added /train dwell set <Elapsed time in milliseconds>

New: Transport Simulation Core commands

  • Added: /tsc command
    • Provide overview for TSC (MTR 4's backend)
    • /tsc ping to measure response time from TSC (Max ~50ms is expected for normally)
    • /tsc freeze to pause/unpause MTR simulation in the current dimension (Debug only)

New: /train jump

The /train jump command from MTR 3 transit manager is now brought back.
You may now also do /train jump distance <distance meter> to move the train forward/backward in a fine-grained manner.

v2.0.0-beta.1

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@AmberIsFrozen AmberIsFrozen released this 05 Jun 13:27
876116f

TransitManager for MTR 4 - 2.0.0-beta.1

For MTR 4.0.4 and above only!

This is the first beta release of TransitManager for MTR 4.
Some features are not yet fully ported over, please see the updated README for details.

Additional note-worthy changes as follows:

  • /train deploy still allows adhoc train deployment. However it now requires you to specify a departure index to serve as the timetable reference.
  • Added a new patch that manually remove players from TSC when they gets disconnected from server. This hopefully solves issues like ghost players, or trains getting stuck due to someone disconnecting on-board while blocking the train doors.

1.3.0

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@AmberIsFrozen AmberIsFrozen released this 10 Feb 16:09
  • Added /mtr generatePath <Depot Name>, which refreshes the path of a depot (Same as /mtrpath refresh, but is the preferred way to attempt retaining compatibility with MTR 4)
  • Added /mtr clearTrains <Depot Name>, which clears all the train from the specified depot.
  • A list of effects applied to the train (e.g. Halt Dwell) now shows up in the /train command in the "Effect applied:" entry
  • Now also supports 1.17.1 and 1.18.2, alongside 1.19.2 - 1.19.4

1.2.0

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@AmberIsFrozen AmberIsFrozen released this 13 Dec 16:33

Config

  • forceKillMTRPathThread has been removed as TransitManager will no longer attempt to force kill path generation thread automatically. However the /mtrpath abort commands will now always forcibly kill the path generation thread.
  • shearPSDOpLevel is added, which allows server owner to define the op level required to use the shear on the MTR Platform Screen Doors.

Commands

  • /whattrain has been removed, please use /train from now on. (They do the same thing)
  • /whatplatform is changed to /platform
  • /train collision disable/enable is changed to /train toggleCollision
  • Time unit will now auto adapt (e.g. 72s -> 1m 12s) when using TransitManager commands.
  • /mtrpath status now also returns the time elapsed since the path generation was started.
  • /warpstn and /warpdepot will now find the nearest non-suffocatable area available instead of getting you stuck in the middle of the terrain
  • Add /train halt dwell which pauses the dwell timer entirely (So train never departs) (Re-run to disable)
  • Add /train halt speed which literally stops the train (Re-run to disable)
  • /train jump now always works even when the train is stopped in a platform or there's a train in-front, this is previously not the case
  • /train jump now works more reliably

For more detail, please check the updated README.md or the mod description.

1.1.0

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@AmberIsFrozen AmberIsFrozen released this 10 Jun 16:55
  • TransitManager now supports 1.19.2 - 1.19.4

  • All command that manipulates the nearest train has been moved to the /train subcommand, changes as follows:

    • /deployTrain -> /train deploy
    • /trainCollision -> /train collision
  • /manualMode has been removed as it does not work on multiplayer servers.

  • Added /warpdepot, this works the same way as /warpstn except it warps you to a depot.

  • Added /train board, this allows you to get onboard the nearest train even without a driver key (And on trains that are auto)

  • Added /train clear, this clears the siding of the nearest train.

  • Added /train ejectAllPassengers, this ejects all passengers from the nearest train

  • Added /train jump, this allows you to teleport the nearest train to to the track infront/behind/next platform/siding

  • Added /train skipDwell, this skips the dwell time of the nearest train.

  • Added /train as an alias of /whattrain

  • /whattrain now also display the train destinated station/platform and remaining dwell time (If train is stopped)

  • In /whattrain, siding and depot has been combined into 1 field, you may also now click on the field to teleport to the siding.

  • In the "Train running via this route" in /whatplatform, it now also indicates if a route is hidden.

For more detail, you should check the updated README or mod description.

1.0.0

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@AmberIsFrozen AmberIsFrozen released this 05 May 17:06

Initial release