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Advanced Graphics Programming

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@Divangus Divangus released this 09 Jun 21:51
· 1 commit to main since this release
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Implementation

In our Engine you can find the next implementations:

Water Effect

You can find the implementation on the WATER_SHADER.glsl

waterEffect

waterEffectDisabled

Enviroment Mapping

You can find the implementation on the SkyboxFragmentShader.glsl

SkyBox

SkyBoxDisabled