v0.1.0 — First Public Release
Claude Code Game Studios v0.1.0
First public release of the game studio agent architecture for Claude Code.
What's Included
- 48 agents — specialized subagents organized into a 3-tier studio hierarchy (directors, department leads, specialists)
- 35 skills — slash commands for reviews, production, creative workflows, team orchestration, and more
- 8 hooks — automated validation on commits, pushes, asset changes, and session lifecycle
- 11 rules — path-scoped coding standards enforced automatically when editing files
- 28 templates — document templates for GDDs, ADRs, sprint plans, economy models, and more
- 3 engine support — agent sets for Godot 4, Unity, and Unreal Engine 5 with engine-specific sub-specialists
Getting Started
git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git my-game
cd my-game
claudeThen run /start to begin the guided onboarding flow.
Notes
This is an early release. The architecture is functional and usable today, but expect changes as the system evolves. Feedback and contributions are welcome via GitHub Issues and Discussions.