v2.0.0
Changes in 2.0.0
NPC mods without code: a pack manifest can now describe everything an NPC needs - where it spawns,
what it does all day, its economy role - and Personnel spawns it as a real world NPC on its own.
Added
autoRegister(pack level) /spawn.auto(per NPC): Personnel registers opted-in NPCs as real,
networked, saved world NPCs with no consumer mod involved. A kill switch lives in the settings
(EnableAutoRegister). Packs that already ship a consumer DLL are safe: a compiled NPC class for
the same id always wins over the generated one.spawngrewrotationY(spawn yaw),region(now actually applied) andphysical. Non-physical
NPCs are phone contacts only - no world body, no pathing cost. Default: physical exactly when the
NPC has a schedule.schedule: full daily schedules in the manifest -walkTo,stayInBuilding,sit,
useVendingMachine,useAtm,useSlotMachine,locationDialogue,locationAction,
driveToCarPark,dealSignal. Times are"HH:MM"strings.relationships:delta,unlocked,unlockType,connections(by NPC id).customer: the whole customer economy - spending, orders per week, preferred day/time, standards,
direct approach, first sample, mutual relation requirement, call-police chance, dependence,
affinities, preferred properties.dealer: type, cut, signing fee, home, completed-deals variable, quality tolerances. Definitions
with a dealer block now get the proper dealer base prefab (previously manifest dealers were built
on the civilian prefab).inventory: random cash range, startup items (with quantities), clear-each-night.contact:mapMarker: falseremoves the phone-map marker,visible: false(experimental) skips
the contact unlock.behavior.aggression,maxHealthandscaleare now actually applied to spawned NPCs.- Id stability: an authored
idin the manifest is respected (previously always derived from folder
and name),packIdpins the derivation prefix, andsaveIdlets a renamed NPC keep matching old
saves.schemaVersionmarks the manifest format (current: 2). - Distant custom NPCs get a proper billboard impostor instead of a blank one (on S1API builds that
support impostor configuration).
Changed
- Pack and NPC registration order is now deterministic across machines - co-op peers agree on it.
- Contact unlock and map marker are unchanged by default but can be opted out per NPC.