Changes in 2.2.0
Fixed
- An NPC whose pack sets only a skin colour gets matching eyelids. They fell back to the default tan, which
read as pale lids on any dark skin. - Face layers are placed the way the game reads them: the mouth first, the facial hair second. A pack that
listed them in another order had a detail layer drawn in the hair colour. - Face layers past the fifth are dropped and named in the log. They used to overwrite the facial hair instead.
- Body layers past the eighth are dropped on the S1API prefab path too. Only the runtime path had that
ceiling, so a prefab NPC lost a garment with nothing said.
What's Changed
- ci: let GitHub generate the release notes under ours by @DooDesch in #1
- ci: post a real embed to the Discord feed on release by @DooDesch in #2
- ci: link Nexus in the Discord release embed by @DooDesch in #3
- fix(build): stop defaulting the deploy to the real game installation by @DooDesch in #4
- ci: take the release version from the tag, not from the csproj by @DooDesch in #5
- docs: link the README at docs.doodesch.de by @DooDesch in #6
- ci: give the Nexus changelog field plain text, not BBCode by @DooDesch in #7
- Place face layers by role, default eyelids to the skin colour by @DooDesch in #8
New Contributors
Full Changelog: v2.1.1...v2.2.0