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v2.2.0

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@github-actions github-actions released this 13 Aug 16:15
cf7fa11

Changes in 2.2.0

Fixed

  • An NPC whose pack sets only a skin colour gets matching eyelids. They fell back to the default tan, which
    read as pale lids on any dark skin.
  • Face layers are placed the way the game reads them: the mouth first, the facial hair second. A pack that
    listed them in another order had a detail layer drawn in the hair colour.
  • Face layers past the fifth are dropped and named in the log. They used to overwrite the facial hair instead.
  • Body layers past the eighth are dropped on the S1API prefab path too. Only the runtime path had that
    ceiling, so a prefab NPC lost a garment with nothing said.

What's Changed

  • ci: let GitHub generate the release notes under ours by @DooDesch in #1
  • ci: post a real embed to the Discord feed on release by @DooDesch in #2
  • ci: link Nexus in the Discord release embed by @DooDesch in #3
  • fix(build): stop defaulting the deploy to the real game installation by @DooDesch in #4
  • ci: take the release version from the tag, not from the csproj by @DooDesch in #5
  • docs: link the README at docs.doodesch.de by @DooDesch in #6
  • ci: give the Nexus changelog field plain text, not BBCode by @DooDesch in #7
  • Place face layers by role, default eyelids to the skin colour by @DooDesch in #8

New Contributors

Full Changelog: v2.1.1...v2.2.0