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v0.5.2

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@github-actions github-actions released this 13 Aug 00:26
· 7 commits to main since this release
7e58e9f

Changes in 0.5.2

Fixed

  • Doors a mod puts up in a property you already own can be opened again. They locked themselves and waited
    for a purchase that had already happened, showing no prompt at all.
  • Counters, switches and doors a mod spawns come out visible. Half the copies Polyfill could hand over are
    switched off, because the game deactivates a building's interior while you are away from it.

Added

  • Bigger Trees makes the trees bigger again. The game stopped drawing terrain trees in 0.4.6f5 and the
    mod's setting reached nothing. TreeScale in MelonPreferences sets the size, 1 leaves them alone.

Installing by hand: Polyfill.Boot.dll goes into Plugins/, Polyfill.dll into Mods/. The plugin
does the work and has to be a plugin - it runs before any mod is read - so a copy of it in Mods/ is
ignored by MelonLoader. The mod only adds the console commands and can be left out.

Polyfill patches the game, not your mods. Your own files are never changed, and polyfillrestore in
the console takes the patch back out on the next launch.

What's Changed

  • feat(fixes): make the trees bigger, which is what Bigger Trees promises by @DooDesch in #19
  • feat(fixes): doors and counters a mod spawns come out usable by @DooDesch in #20

Full Changelog: v0.5.1...v0.5.2