v0.6.0
Changes in 0.6.0
Fixed
- T.H.M's syringe and garrote kill again. They were repaired as far as the killing blow, which then never
landed and said nothing. - A type the game moved to another assembly AND renamed is put back properly. The old repair crashed any
mod method that mentioned it, past that mod's own error handling. - Mods built before 0.4.6 press the key they mean to press. The game deleted 14 entries from the middle of
its button list, soInteractbecame the vehicle-lights key.
Added
polyfillprefab thmandpolyfillprefab doorsreport why a mod's action did nothing, in debug builds.
Installing by hand: Polyfill.Boot.dll goes into Plugins/, Polyfill.dll into Mods/. The plugin
does the work and has to be a plugin - it runs before any mod is read - so a copy of it in Mods/ is
ignored by MelonLoader. The mod only adds the console commands and can be left out.
Polyfill patches the game, not your mods. Your own files are never changed, and polyfillrestore in
the console takes the patch back out on the next launch.
What's Changed
Full Changelog: v0.5.2...v0.6.0