v2.3.1
Changes in 2.3.1
Added
- The Lobby app offers "Publish again" when your mod list is not on the lobby. Nobody can join until it is.
Fixed
- Other players can join your session again. A large synced mod list left no room on the lobby for the checksum joiners check it against, so every sync failed.
- The mod requirement switches back on after you switch it off. It re-publishes the list instead of refusing with "nothing to check".
- Holding the seats stepper stops lagging. The number moves at once and Steam hears about it once, 0.4s after your last click.
- A rename Steam refuses keeps what you typed and says so. The field used to come back empty.
- The Publish row says your session is already listed instead of offering a button that answers "could not".
What's Changed
- build: take the deploy target from Deploy.props by @DooDesch in #13
- ci: take the release version from the tag, not from the csproj by @DooDesch in #14
- fix(sync): keep the mod-set hash on the lobby when the payload will not fit by @DooDesch in #15
Full Changelog: v2.3.0...v2.3.1