v2.4.0
Changes in 2.4.0
Added
- Your mods can wait for a lobby instead of loading at startup, so joining somebody's session stops meaning quit first. Switch it on with
DeferModsUntilLobby.AlwaysLoadModsnames what has to be there before a lobby exists: a bridge, an overlay, a profiler.
- Joining a synced lobby skips the restart. The host's mods load out of the package cache while you stay on the screen you were on.
- A mod already running at a different version than the session wants still costs one. The log names the mod and both versions.
- The gamemode list shows installed gamemodes that have not loaded yet, with the name, version and author their own file declares. One click loads and starts it.
Changed
- The Lobby app's icon on your phone is white instead of teal.
What's Changed
- feat(gate): nothing loads until a lobby does by @DooDesch in #16
- fix(lobby): draw the app icon filled, so it survives 64 pixels by @DooDesch in #17
- revert(lobby): take the door glyph back, in white by @DooDesch in #18
- chore(release): 2.4.0 by @DooDesch in #19
Full Changelog: v2.3.1...v2.4.0