v1.22.0
Changes in 1.22.0
Building a mod on top of Sideload? Sideload_1.22.0_debug.zip is the same version built in Debug, which turns on hot reload from Mods/<appId>/, the F9 dev overlay, Ctrl+F10 box outlines, the Chrome DevTools bridge and the MCP probe that lets an agent drive a page. Players want the file above it; you probably want this one.
Added
line-heightreaches the text. It was read and then used only to size an empty box, so nine of the fourteen
shipped apps set a line height that never appeared.pointer-events: nonelets the pointer through to whatever is behind. A scrim that only dims, a label over a
map. Inherited, so one rule covers a whole overlay.text-transformwithuppercase,lowercaseandcapitalize.transform-origin, in the keyword and length forms.
Fixed
scaleandrotateturn a box around its centre. They turned it around its top-left corner, which is not what
any browser does and not what any page that scales was drawn against.
Installing by hand: put Sideload.dll into Mods/. That is the whole install - AngleSharp, Jint and
Esprima are inside it now, so there is nothing to place in UserLibs/ any more. Old copies there do no
harm and are still used if present; delete them whenever you like.
What's Changed
- docs: the rotate keys did work before 0.4.6f11 by @DooDesch in #32
- docs: point at create-sideload-app by @DooDesch in #33
- 1.22.0: the CSS the shipped apps write and this engine dropped by @DooDesch in #34
Full Changelog: v1.21.0...v1.22.0