v1.29.0
Changes in 1.29.0
Building a mod on top of Sideload? Sideload_1.29.0_debug.zip is the same version built in Debug, which turns on hot reload from Mods/<appId>/, the F9 dev overlay, Ctrl+F10 box outlines, the Chrome DevTools bridge and the MCP probe that lets an agent drive a page. Players want the file above it; you probably want this one.
Added
outlinedraws a focus ring, outside the box and without moving it. Width, colour, offset andautoare all read.vertical-alignputs an icon or a badge on the line it sits in:top,middle,bottomandbaseline.touch-action: nonesays a box handles its own drag, so a map pans instead of scrolling the page around it.tab-sizefills a tab to the next stop in preserved text, counted from the line start. Default 8, as in CSS.FormDataexists, includingnew FormData(form), iteration and posting it as afetchbody.
Fixed
- A rounded box with a border and no background draws its border. It drew nothing at all, so an outlined chip was
an empty rectangle. - A drag listener no longer takes scrolling away from the list underneath. Claim the gesture with
preventDefault()
ortouch-action: none. el.value = xno longer reports itself as typing. A field whose page wrote its value back could loop.- A page that needs longer than 250 ms to start now gets it: loading has a 5 s budget, a handler still has 250 ms.
mousemovefires while a page listens for it, andcreateElementNSputs the element in the namespace it names.
Installing by hand: put Sideload.dll into Mods/. That is the whole install - AngleSharp, Jint and
Esprima are inside it now, so there is nothing to place in UserLibs/ any more. Old copies there do no
harm and are still used if present; delete them whenever you like.
What's Changed
Full Changelog: v1.28.0...v1.29.0