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v1.1.1

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@github-actions github-actions released this 22 Jul 18:08
· 26 commits to main since this release

Changes in 1.1.1

Fixed

  • NPCs walking into a building are no longer deep-culled mid-approach. Pausing them there stranded
    groups at the door (visible as door clusters with big NPC packs) and re-ran the fragile building
    enter path on every wake. NPCs whose active schedule step is a stay-in-building event now keep
    simulating until they are inside; once inside, the existing in-building rule takes over.