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NPCs from Fannso's MoreNPCs work again. Siesta was switching off that mod's whole per-frame loop,
which left Dominic, Silas and Thomas locked, their dialogue stale and their building setup
unfinished. Only the one watcher that cannot run on a mismatched build is skipped now, and only
after it has actually failed once.
Removed
The MoreNpcsAutoCompat setting is gone. The MoreNPCs handling no longer has a wrong case to opt
out of. Delete the line from UserData/MelonPreferences.cfg if you want a tidy file; leaving it
does nothing.