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Log spam and stutter gone: an NPC that failed to come back was retried every frame, 231 errors in
ten seconds. It is reported once now.
NPCs no longer freeze in place or stay invisible. An error while restoring one made Siesta forget
what it had switched off, and it never switched it back on.
Spinning the camera in a crowd used to restore every NPC coming back into view in the same frame.
They now share the BudgetPerFrame limit (32).