Skip to content

Releases: DoodleGarbage/VSLocalRespawn

V 2.0.1

Choose a tag to compare

@DoodleGarbage DoodleGarbage released this 21 May 07:08

Fixes entity pos error for 1.22

Thank you Tyeia for fixing this

V 2.0.0

Choose a tag to compare

@DoodleGarbage DoodleGarbage released this 20 Nov 07:50

Added Configuration! The config file will generate after launching the world once.
Config Options:

  • MinDistance: The minimum radius from the death point that players will respawn at. Set this greater than or equal to the MaxDistance to always spawn at the edge.
  • MaxDistance: The furthest from the death point that players will respawn at.
  • PlayerList: A list of player usernames that are whitelisted/blacklisted from being affected by this mod.
  • IsWhitelist: Whether or not the PlayerList is a whitelist or a blacklist.

Other Changes:

  • Changed internal method of generating respawn points. The points are now evenly distributed throughout the valid respawn area.
  • Respawning is no longer dependent on the world respawn radius (It depends on the config; see above). This means you could set your world respawn radius to 0 so everyone starts at Spawn or up to 10000 to spawn everyone far away.

V 1.2.4

Choose a tag to compare

@DoodleGarbage DoodleGarbage released this 20 Nov 05:53

Contains a minor refactor of respawning code along with being rebuilt in .net8 (no changes necessary)

v1.2.3

Choose a tag to compare

@DoodleGarbage DoodleGarbage released this 19 Apr 20:26

Fixed: Spawn-in-ground bug.

  • Notes: Cleaned up some code that looked like it was interfering with the un-stuck code. Tested to work ~99% of the time, with and without other mods.

Added back the mod icon, oops.

v1.2.2

Choose a tag to compare

@DoodleGarbage DoodleGarbage released this 16 Apr 17:10

Finally, finally, put together something that looks to fix the nefarious spawn-in-ground bug.

If it breaks lmk because I have no promises.

v1.1.0

Choose a tag to compare

@DoodleGarbage DoodleGarbage released this 29 Jan 23:20
a4a4b87

Should fix the accursed inside ground respawn bug. (There was a faulty line of code)