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Releases: DoodleGarbage/VSLocalRespawn
Releases · DoodleGarbage/VSLocalRespawn
Release list
V 2.0.1
V 2.0.0
Added Configuration! The config file will generate after launching the world once.
Config Options:
- MinDistance: The minimum radius from the death point that players will respawn at. Set this greater than or equal to the MaxDistance to always spawn at the edge.
- MaxDistance: The furthest from the death point that players will respawn at.
- PlayerList: A list of player usernames that are whitelisted/blacklisted from being affected by this mod.
- IsWhitelist: Whether or not the PlayerList is a whitelist or a blacklist.
Other Changes:
- Changed internal method of generating respawn points. The points are now evenly distributed throughout the valid respawn area.
- Respawning is no longer dependent on the world respawn radius (It depends on the config; see above). This means you could set your world respawn radius to 0 so everyone starts at Spawn or up to 10000 to spawn everyone far away.
V 1.2.4
Contains a minor refactor of respawning code along with being rebuilt in .net8 (no changes necessary)
v1.2.3
Fixed: Spawn-in-ground bug.
- Notes: Cleaned up some code that looked like it was interfering with the un-stuck code. Tested to work ~99% of the time, with and without other mods.
Added back the mod icon, oops.
v1.2.2
Finally, finally, put together something that looks to fix the nefarious spawn-in-ground bug.
If it breaks lmk because I have no promises.
v1.1.0
Should fix the accursed inside ground respawn bug. (There was a faulty line of code)