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How_to_use_sound
hhzl edited this page May 10, 2025
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9 revisions
Feature require: 'Sound'.
(AbstractSound noteSequenceOn:
PluckedSound default from:
#((c4 1 500)
(d4 1 500)
(e4 1 500)
(g4 1 500)
(a4 1 250)
(a4 1 250)
(c5 1 500)
)
) play
Source: http://wiki.squeak.org/squeak/152
(AbstractSound noteSequenceOn: FMSound flute2 from: #(
(e5 0.5 500)
(d5 0.5 300)
(c5 0.5 350)
(d5 0.5 300)
(e5 0.5 500)
(e5 0.5 300)
(e5 1.0 350)
(d5 0.5 400)
(d5 0.5 300)
(d5 1.0 330)
(e5 0.5 400)
(g5 0.5 300)
(g5 1.0 500)
)) storeWAVOnFileNamed: 'maryhadalittlelamb.wav'
And play it with
(SampledSound fromWaveFileNamed: 'maryhadalittlelamb.wav') play
Source: http://wiki.squeak.org/squeak/152
Adapted from: http://wiki.squeak.org/squeak/2125
AbstractSound is a the superclass which represents sounds. It's abstract, which means that generally you'll be working with one of its subclasses instead of AbstractSound directly.
AbstractSound new play
just gives an error.
See the first example above how to use it.
The usual way to use these methods is with classes that inherit from AbstractSound, such as on the Squeak wiki: SampledSound http://wiki.squeak.org/squeak/2125 or FMSound.
TODO:add list of implemented instruments/sounds here
TODO: use a Dictionary object and as illustration a very basic canon